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Thread Statistics | Show CCP posts - 56 post(s) |

ST Mahan
State War Academy Caldari State
0
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Posted - 2014.04.16 12:09:00 -
[1] - Quote
Xe'Cara'eos wrote:CCP Ytterbium wrote:Querns wrote:I thought of a potential gotcha: Will POS assembly modules also have their slots removed? Will you be able to, e.g., run an infinite number of ammo jobs from a single ammo assembly array? Yes, slots are being removed on everything, however, cost scaling will still be applicable to Starbases as well. Please wait for the appropriate blog for more details. so my question - will different types of jobs installed at POS (say, 1x supercap, 1x capital, 3 subcaps, and a shedload of ammo) affect each other's cost scaling? should this be waiting for the appropriate blog too?
Who gets the ISK for the job installation; the corp or is it a sink? Sounds like it is an ISK sink, which doesn't make sense for a player owned structure.
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ST Mahan
State War Academy Caldari State
1
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Posted - 2014.04.16 20:35:00 -
[2] - Quote
As this sinks in I can say that I'm finding more to like about the upcoming changes. At the very least it is good to see this game play area get a significant amount of work.
Only concern will be to see the changes made to Cap BPC's with regards to time to copy & number of runs.
Eagerly awaiting the upcoming Dev Blogs; and already making a few new moves in game to prep for changes. :) |

ST Mahan
State War Academy Caldari State
1
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Posted - 2014.04.19 02:12:00 -
[3] - Quote
Firvain wrote:Nlex wrote:Standings required for anchoring a POS are as much RP and lore item as they are a gameplay mechanic. Removing them would mean that suddenly, Empires let just about anyone plunk a POS at their moons. Why would they do that, especially when CCP's recent plot developments hint at Empires being oh so afraid of capsuleers' rising power? Maybe thats the whole point. Our rising power means we dont need permission of the empire's to anchor a tower. See we got this lore thing sorted!
I suspect we will see more of this as the current and other expansions roll out. |

ST Mahan
State War Academy Caldari State
1
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Posted - 2014.04.24 23:49:00 -
[4] - Quote
Malcanis wrote:The last few pages of this thread have been quite educational, I must say.
I think there are more than a few of us patiently waiting the next few blog posts before getting too vested in a final judgment and giving our stuffs away. 
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ST Mahan
State War Academy Caldari State
2
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Posted - 2014.04.25 19:17:00 -
[5] - Quote
Anne Dieu-le-veut wrote:I was thinking of setting up my first POS this weekend. It would be pretty much exclusively for ME/PE research, BPCs and soon some T2 invention, but I'm not sure it will be worth it with these changes.
I farm/make my own charters and fuel, and to me it's worth the 100M or so a month to not wait 30 days for a research slot even in my somewhat remote home system, and my understanding is currently you don't even need to expose your BPOs if your POS is in the same system, or close system with the right science skills. However, with these changes let me get this straight:
1) The time I spent farming faction standing will almost be completely wasted 2) I'll still need to fuel and charter my POS 3) My BPOs will now be vulnerable when transporting, or having my corp war decced and POS attacked if I can't be online for a couple days and can't retrieve my BPOs in time. 4) I'll have to pay the same NPC tax as I would using the soon to be unlimited and completely safe NPC facilities.
Someone please tell me why I should bother having a POS after these changes? Unless we are getting some huge bonus somewhere I haven't seen, it seems to me to be a no brainer to *maybe* pay an up to 14% surcharge to have complete safety and save 100M or so a month on fuel and charters.
My understanding based on the various official posts:
1) Yes, as it relates to POS anchoring 2) Yes 3) Yes, you can leave BPO's in research stations and make BPC's. This may be a better option for high value BPO's. Copy times are supposed to shorten. We need to wait and see the upcoming blog postings. 4) You will have to pay at tax at your POS, but I suspect you can mitigate the tax because your POS will be less congested than the stations. We need to wait and see the upcoming blog postings to see. My guess is that multiple arrays (even with no slots) will lower 'congestion' and the tax rate at your POS. Again though we need to wait and see the upcoming blog postings.
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ST Mahan
State War Academy Caldari State
2
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Posted - 2014.04.25 20:14:00 -
[6] - Quote
Rivr Luzade wrote:ST Mahan wrote: 3) Yes, you can leave BPO's in research stations and make BPC's. This may be a better option for high value BPO's. Copy times are supposed to shorten. We need to wait and see the upcoming blog postings. 4) You will have to pay at tax at your POS, but I suspect you can mitigate the tax because your POS will be less congested than the stations. We need to wait and see the upcoming blog postings to see. My guess is that multiple arrays (even with no slots) will lower 'congestion' and the tax rate at your POS. Again though we need to wait and see the upcoming blog postings.
You cannot research BPC. The fact that you have to pay money to whatever AT ALL on YOUR stick is an outrage.
BPC research. True, but you will have to research your expensive BPO's in stations, make copies (at supposed to be much faster rates), then use the BPC to manufacture in your POS (with 5% material benefit in POS arrays). This is more work, but looks like the way to get around the risk of putting expensive BPO's in POS's.
Then I guess you will need to hang a sign up on the POS saying 'Don't Shoot No Expensive BPO's Here'. 
No comment on the tax for running a POS. Still need to see how it compares to using slots in stations. Will need to see all of the upcoming Dev Blogs and other official comments.
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ST Mahan
State War Academy Caldari State
5
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Posted - 2014.04.29 23:17:00 -
[7] - Quote
CCP Ytterbium wrote:Another update. Assembly Arrays:
- Material reduction from all Assembly Arrays has been reduced from 5% to 2%.
- Advanced Assembly arrays material waste has been removed. They used to have 10% material waste, they now have 2% material reduction like the regular Assembly Arrays.
- We are considering increasing cargohold on Assembly Arrays, more updates as we get them.
Laboratories:
More details on what's happening to them since slots are going away.
Mobile labs:
- Time multiplier for Research ME: 0.7 (was 0.75)
- Time multiplier for Research TE: 0.7 (was 0.75)
- Time multiplier for copying: 0.7 (was 0.75)
- Time multiplier for invention: 0.45 (was 0.5)
Advanced Mobile labs:
- Time multiplier for Research ME: 0.75 (was 0.75)
- Time multiplier for copying: 0.6 (was 0.75)
- Time multiplier for invention: 0.5 (was 0.5)
Hyasyoda mobile labs:
- Time multiplier for Research ME: 0.65 (was 0.75)
- Time multiplier for Research TE: 0.65 (was 0.75)
- Time multiplier for invention: 0.45 (was 0.5)
This is good information. I'm assuming the assembly array production time bonus modifiers stay the same (for each type of array).
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